International Conference on Computer Graphics, Animation and Game (CGAG 2022)

17sep(sep 17)9:00 am18(sep 18)5:00 pmInternational Conference on Computer Graphics, Animation and Game (CGAG 2022)ICCGAG 2022Time has ran out! Better luck next time!

Event Details

CGAG 2022 will be the most comprehensive conference focused on the various aspects of advances in Computer Graphics, Animation and Game. Our Conference provides a chance for academic and industry professionals to discuss recent progress in the area of Computer Graphics, Animation and Game.

The goal of this conference is to bring together the researchers from academia and industry as well as practitioners to share ideas, problems and solutions relating to the multifaceted aspects Computer Graphics, Animation and Game.

All papers accepted and registered will be included in STEM Proceedings and selected papers will be included in SCOPUS and EI journals.



  • 3D Physiological Humans
  • 3D Telepresence
  • Acquisition and Reconstruction of Animation Data
  • Advanced User Interfaces
  • Aesthetic approaches to game design and development
  • AI Tools
  • Animation Algorithms and Techniques
  • Animation Analysis and Structuring
  • Animation and Simulation of Natural Environments
  • Animation Compression and Transmission
  • Animation from Motion Capture
  • Animation Languages
  • Animation Retargeting
  • Animation of Particle Systems
  • Animation Systems
  • Anthropometric Virtual Human Models
  • Artificial Intelligence based Animation
  • Artificial Life
  • Augmented Reality and Virtual Reality
  • Augmented, Mixed and Virtual Environments
  • Autonomous Actors
  • Behavioural Animation
  • CAGD/CAD/CAM Systems
  • Collaborative Augmented, Mixed and Virtual Environments
  • Collision Detection
  • Computer Games and Psychology
  • Crowd Simulation
  • Cultural Heritage
  • Deformation
  • Distributed Augmented, Mixed and Virtual Reality
  • E-Learning Applications and Computer Graphics
  • Emotion and Personality
  • Emotional and Social Interaction with Virtual Agents
  • Evaluation of Human Performance and Usability in Virtual Environments
  • Facial Animation
  • Fundamental Methods and Algorithms
  • Game Security
  • Games Design
  • Games for Education and Training
  • Games Simulations
  • Geometric Computing
  • Game on Demand
  • Gesture Generation
  • Graphical Interfaces
  • Graphics & Visualisation
  • Graphics in Computer Games
  • Hardware Technologies for Augmented, Mixed and Virtual Environments
  • High-Performance Computing and Parallel Rendering
  • Human Figure Animation
  • Image-based Animation
  • Image-based Modelling
  • Image-based Rendering
  • Integration and Interoperation Between 3D Documents and Web
  • Multimedia Technologies, including the Semantic Web
  • Intelligent agents and Game bots
  • Interaction for Virtual Humans
  • Interactive 3D Graphics and Immersive Systems for Servers, Desktop, and Thin Clients
  • Interactive 3D Graphics for Mobile Devices Like Smartphones, PDAs, and UMPCs
  • Interactive Robots and Toys
  • Interactive Simulations in Entertainments
  • Inter-Agent Communication
  • Knowledge-based Animation
  • Level of Details
  • Lighting and Appearance
  • Mobile and Multiuser Games
  • Mobile Interfaces
  • Model Validation
  • Modelling and Algorithms
  • Modelling and Simulation for Education and Training
  • Modelling of Natural Scenes and Phenomena
  • Motion Control
  • Motion Capture and Retargeting
  • Motion Synthesis
  • Multi-Resolution and Multi-Scale Models
  • Multi-resolution Modelling
  • Non-Desktop Interfaces
  • Non-photorealistic Rendering, Painting-like Rendering, Drawing
  • Physics-based Modelling
  • Physics-based Animation
  • Path Planning
  • Point-based Rendering
  • Plausible Motion Simulation
  • Point-based Rendering
  • Real-time Graphics
  • Real-time Rendering
  • Real-time Visual Simulation
  • Rendering Algorithms
  • Retargeting of Motion Capture Data
  • Rendering Hardware
  • Scene and Object Modelling
  • Semantic Representation of Motion and Animation
  • Semantics and Ontologies for Virtual Humans/Environments
  • Serious Games
  • Shadows, Translucency, and Visibility
  • Sketch-based Modelling
  • Sketch-based Interfaces
  • Social Agents and Avatars
  • Social and Conversational Agents
  • Social Behaviour
  • Social/humanities aspects of games
  • Solid and Heterogeneous Modelling
  • Sound Design and Music Systems for computer games
  • Special Effects
  • Surface Modelling
  • Systems and Software Architectures for Rendering
  • Texture Models, Analysis, and Synthesis
  • Tools and systems for Games and Virtual Reality
  • Virtual Humans and Artificial Life
  • Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, …)
  • Virtual Tours
  • Vision-based Techniques
  • Volume Rendering

Article/Paper Submissions Link:


September 17, 2022 9:00 am - September 18, 2022 5:00 pm(GMT+01:00)


London, United Kingdom [Physical/Online]

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